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Dlala Studios - Disney Illusion Island

Disney's Illusion Island - Dlala Studios

I worked as a Contract Implementation Artist at Dlala Studios on the Bafta nominated game, Disney Illusion Island! The scenes above are some examples of the many scenes I have worked on within the game (there are a few more in the trailer here).
Some of my tasks included: 
In-engine (Unity) Environment Art - created using the Unity Sprite Shape and Spline tools and based off of concept art
Implementation and placement of art assets into both the project and into scenes
Bug fixing, optimisation and scene polish

Dream Dye

Dream Dye is a 2D puzzle platformer in which you delve into dreams and mix colours to dye objects, in a world where colours are a *pigment of the imagination*. 
 
The game was created for my third (and final) year university game project in the span of around 11 months. I was the main developer, designer, artist and coder, and also did some of the sound effects.

Graviturn

Graviturn is a synthwave-infused platformer about freezing time and rotating gravity to guide a glowy box through a dangerous maze

A game made during my 2D game design module in the 1st year of university with a team of six.
I was the producer, secondary coder and also one of the level designers.

Cows VS Robots

Cows VS Robots is a 3D first person (hypotethically) gaze-controlled action shooter in which you play as a farmer who must use their trusty leaf blower to blow away giant robots who are making their way towards your field to steal your precious cows.
A game made during my Tangible Play module in university with a team of seven. The focus of this module was to create a game that was accessible. 


I was one of the main designers, the secondary coder, and the 2D UI/concept artist of the group.

A short, calming game about picking up and taking friends on a road trip to the top of a mountain to watch the Northern Lights in Norway.

Journey to Aurora was a game made for a game jam in my 3rd year of uni. The theme was a road trip, and the city that we had to make the game about was Bergen, Norway. I was one of the main designers, a secondary coder, and I modelled the mountain

Journey to Aurora

Empire of the Clouds

A 2D endless side-scrolling shooter where your only objective is to get the highest score you can by facing waves of small and large blimps and the occasional mini-boss, which gains extra hp each time it spawns.

A game made for a game jam in my 3rd year of uni. the theme was "19th century view of the future" and alongside the theme, we were given a piece of artwork from the time containing a blimp in an aerial battle, which we had to base the game around. I was both the producer of the game and one of the coders

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